![]() Similarly, RAM wouldn't be expected to cap on encoding as it is a stream operation. If this is the case, there isn't an easy way to break it down across multiple threads and that would make it impossible to hit 100% CPU usage on a multi-core computer. The problem is most likely that some of your effects require the result of the previous frame to begin processing on the next frame. By default, Premiere has always done as much parallel processing as possible for me and I frequently see it hit 99% CPU usage on my hyper-threaded quad core desktop. While the video encoder itself is able to do multi-threaded processing, the image processing you are doing may not be able to. Based on your description of the problem, it sounds like the processing is the slow part.
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